Artist
Daniel Tuomey

Title
Charlois Cloudland

Budget CBK Rotterdam
€ 10.000,00

Request type
R&D subsidy

An overview of the whole of the Netherlands can be found on the internet, with each building mapped by TU Delft. It looks like a video game, Daniel Tuomey noted, but intended for project developers who are now also active in Charlois, where he lives. There, after playing video games in which he saves a fantasy city from monsters, he finds himself confronted with a city he doesn't know how to save. “Whoever lives in a gentrifying neighborhood always lives in someone else's fantasy, someone else's vision of how the world should be.” Guy Debord said as early as 1955 that to resist capitalism, one would have to turn one's whole life into an exciting game – in line with that, Tuomey wants to create an experimental computer game about Charlois, based around the fantasies of developers and game designers. In this way he hopes to gain an understanding of their slick ideas and technologies that structure his life, and find potential forces of resistance.

Tuomey works in projects with spatial work, objects and animation on themes about the city and constructions of male subjectivities. In 2021 he made a play-like performance work, 'How to Win', about participation and non-participation in contemporary art. The R&D committee thinks he is a good storyteller, who adds a nice personal dimension to this specific place. The plan has a lot of potential and appeals to the imagination, and with previous projects he has proven that he can use an award as an impulse.

From January 2022, Tuomey will immerse himself in courses in the relevant technologies, in theoretical reading, character development and studio experiments. He pursues a glitchy, slightly antagonistic software. “I want the player to feel that he is interacting with a system whose agenda is not perfectly aligned with his own. I want to draw attention to and take a critical stance on the exploitative and addictive elements of the software we use every day.” The result doesn't have to be slick commercial, it can look a bit DIY punk. With parallel projections or axonometric drawing, he designs a virtual and psychogeographic Charlois, based on historical maps, data from TU Delft and his own photos. In the summer he hopes to be able to present it, especially in Charlois. The accessible form of a video game, in which there are no language barriers, makes it very suitable for the multicultural population of Charlois.